It turns out that I’m pretty bad at developing codeless in public. Luckily I’m half-decent at developing software. I’m trying to be better at both.
As you might recall, codeless is a different kind of app design tool. It works with native elements, directly on an iOS device to create an interactive prototype that can be exported to code. After getting frustrated with the number of static mockups I was seeing, it seemed like the obvious thing to try.
Happily, it’s coming together. If you’ve got four minutes, check out the quick screencast I put together of a basic maps interface.
It’s getting to the kind of place where we should be collecting email addresses for a beta in a couple months. If you’re interested, ping me at <a href=“mailto:firstname.lastname@example.org”>email@example.com</a> and we’ll get you on the list.